./blog/switch-to-godot
Why I ditched Unity and switched to Godot .
./switch-to-godot/the-beginning
I started using
Unity
in 2017.
I have a lot of experience in the editor and with the C# language.
I have grown to love and hate the engine. It is cluttered but powerful.
It is buggy but is also packed with features. You get what I mean.
./switch-to-godot/the-controversy
I have always planned to move away from
Unity
.
This was primarily because of the ugly splash screen that basically said: "HEY YOU, THIS GAME WAS MADE WITH THAT ONE BAD ENGINE YOU KNOW"
When
Unity
went public on the stock market it all went downhill.
They merged with a malware distributor, the CEO called his userbase idiots and they kept buying random companies to keep the investors happy.
This is when I had enough, I wanted to switch to
Godot
.
./switch-to-godot/the-switch
Godot's
node system is pretty similar to
Unity's
scene system.
Unity's
events were easily replaced by
Godot's
signals.
This is the same for almost all features
Unity
has.